We Become What We Behold

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    About We Become What We Behold

    We Become What We Behold is one of the shortest, most thoughtful indie games ever made. In just a few minutes, the game cleverly illustrates how media drives emotions, behavior, and society—through seemingly harmless photos.

    Explore the World of We Become What We Behold

    In We Become What We Behold, you play as a photojournalist in a bustling square. Your job is simple: capture special moments and share them through a news story. From a smile to a glance to a small conflict—it all becomes a chain reaction.

    How to Play We Become What We Behold

    Simple point-and-click

    The game doesn’t require complicated instructions—just click to capture a moment you think is noteworthy. Then the news story will be published, and you watch as the characters react, changing over time.

    Just 5 minutes but haunting for a long time

    With a playtime of only about 5–10 minutes, We Become What We Behold is enough to keep you thinking for hours after finishing. The game ends, but the question still resonates: “Are we controlling the media… or are we being controlled by the media?”

    How-to-play-We-Become-What-We-Behold

    Tips for Playing to Experience the Full Message

    Watch every detail

    • Pay attention to the smallest reactions of the characters after each photo.

    • The gradual change in the crowd is a clue to the larger message.

    Variety of perspectives

    • Don’t just shoot negative events—try happy moments too to see the difference in crowd behavior.

    • Each angle opens up a different chain of social reactions, helping you understand the mechanism of media impact.

    Be aware of consequences

    • Each photo is an action with weight. It can inflame tension or spread peace.

    • Your choices will determine the direction of the entire community in the game.

    What We Become, What We Behold Makes You Think

    Reflecting the Real World

    The game acts as a mirror to modern society, where sensational news, extreme emotions, and conflict easily spread faster than the truth.

    The Power of Mass Media

    Nicky Case, the talented developer of the game, cleverly uses minimalist language and symbolism to convey the message: “The media doesn’t just reflect the world—it creates the world we see.”

    The Media Doesn’t Just Report; It Shapes the World

    We Become What We Behold is a short but profound experience that makes players reflect on the role of media in modern life. It is an interactive work of art worth experiencing, where each click not only creates an image but also reflects the psychology of the entire society.

    Try it today, and feel the true power of what you choose to see.

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